Here is collections of some of the work i did whilst freelancing trying to find my path. I was given concept art produced in house by the studio, and tasked with creating the assets to approximate real world scale. A lot of the work was a rush job so high level textures were not required. As the assets would be given to artists as a base mesh or be moved into a larger scene that was the layout of the parks.
All the models and textures were created by me, using online image sources for reference.